UX Design, Implementation and Evaluation for a Social Choice Board Game App
| dc.contributor.author | Zhu, Hongzhe | |
| dc.date.accessioned | 2026-08-24T06:03:56Z | |
| dc.date.available | 2026-08-24T06:03:56Z | |
| dc.date.issued | 2026 | |
| dc.description | the author deposited 24.08.2026 | |
| dc.description.abstract | Computational social choice systems can support collective decisions, but their practical value depends on whether people can understand, influence, and accept the decision process. Group board-game allocation makes this problem concrete because participants need to coordinate preferences, player counts, teaching knowledge, familiarity, and possible multi-table assignments, while existing tools provide limited support for shared control and explanation. In this setting of collective decision-making, this thesis implements a human-centred framework for structuring information flow between participants and allocation algorithms. The framework is realised through PickNPlay, a participant-directed web system for collaborative game entry, tiered preference input, Z3-backed allocation, progress visibility, revision, and explanation, and extended through Boardot, an exploratory shared-station facilitation layer. Exploratory HCI sessions using observation, SUS questionnaires, interviews, follow-up material, and thematic analysis found that PickNPlay was rated as more usable over the formative Boardroom BGVS baseline, while Boardot showed comparable descriptive usability and made allocation more visible as a shared room-scale event. The findings suggest that solver-backed allocation becomes more acceptable when participants can see, shape, and revise the decision process. The thesis contributes a human-centred account of group board-game allocation as shared interaction infrastructure, showing how constrained collective decisions can be made more socially usable through transparency, recoverable coordination, and bounded facilitation. | |
| dc.identifier.uri | https://hdl.handle.net/1885/733814557 | |
| dc.language.iso | en | |
| dc.subject | Group decision support | |
| dc.subject | computational social choice | |
| dc.subject | constraint-based allocation, | |
| dc.subject | algorithmic transparency | |
| dc.subject | board games | |
| dc.subject | collaborative decision-making | |
| dc.subject | HCI | |
| dc.subject | Human centred interaction | |
| dc.title | UX Design, Implementation and Evaluation for a Social Choice Board Game App | |
| dc.type | Thesis (Masters) | |
| dcterms.valid | 2026 | |
| local.contributor.affiliation | ANU School of Computing, ANU College of Systems & Society, The Australian National University | |
| local.contributor.supervisor | Höfner, Peter | |
| local.contributor.supervisor | Norrish , Michael | |
| local.identifier.proquest | Yes | |
| local.mintdoi | mint | |
| local.type.degree | Other |