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UX Design, Implementation and Evaluation for a Social Choice Board Game App

dc.contributor.authorZhu, Hongzhe
dc.date.accessioned2026-08-24T06:03:56Z
dc.date.available2026-08-24T06:03:56Z
dc.date.issued2026
dc.descriptionthe author deposited 24.08.2026
dc.description.abstractComputational social choice systems can support collective decisions, but their practical value depends on whether people can understand, influence, and accept the decision process. Group board-game allocation makes this problem concrete because participants need to coordinate preferences, player counts, teaching knowledge, familiarity, and possible multi-table assignments, while existing tools provide limited support for shared control and explanation. In this setting of collective decision-making, this thesis implements a human-centred framework for structuring information flow between participants and allocation algorithms. The framework is realised through PickNPlay, a participant-directed web system for collaborative game entry, tiered preference input, Z3-backed allocation, progress visibility, revision, and explanation, and extended through Boardot, an exploratory shared-station facilitation layer. Exploratory HCI sessions using observation, SUS questionnaires, interviews, follow-up material, and thematic analysis found that PickNPlay was rated as more usable over the formative Boardroom BGVS baseline, while Boardot showed comparable descriptive usability and made allocation more visible as a shared room-scale event. The findings suggest that solver-backed allocation becomes more acceptable when participants can see, shape, and revise the decision process. The thesis contributes a human-centred account of group board-game allocation as shared interaction infrastructure, showing how constrained collective decisions can be made more socially usable through transparency, recoverable coordination, and bounded facilitation.
dc.identifier.urihttps://hdl.handle.net/1885/733814557
dc.language.isoen
dc.subjectGroup decision support
dc.subjectcomputational social choice
dc.subjectconstraint-based allocation,
dc.subjectalgorithmic transparency
dc.subjectboard games
dc.subjectcollaborative decision-making
dc.subjectHCI
dc.subjectHuman centred interaction
dc.titleUX Design, Implementation and Evaluation for a Social Choice Board Game App
dc.typeThesis (Masters)
dcterms.valid2026
local.contributor.affiliationANU School of Computing, ANU College of Systems & Society, The Australian National University
local.contributor.supervisorHöfner, Peter
local.contributor.supervisorNorrish , Michael
local.identifier.proquestYes
local.mintdoimint
local.type.degreeOther

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